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May 11, 2012

The Secret World

The Secret World is set in the real world, our world. Where the things that as a child you believed in are really there, covered up by 3 different societies: The Illuminati, The Templar, and The Dragon.  The game is set in the modern world with no classes so if you want to be a blade wielder using magic you can be. This is one thing I am looking forward to seeing how it works out. Another great thing is that there are no levels, however you do gain experience and from what I've heard you also gain reputation with your faction by doing quests. The crafting in this game is also different from most other MMOs out right now, whether that's a good thing or not I'm not sure.

Abilities:
First lets look at the fact that there is no set classes, no warrior, no mage, no priest, no preset class.  I do think this could make things interesting, though it also means that you really only ever need to level 1 character, unless of course you want a character in another faction.  Instead of classes they implemented what they call an Ability Wheel. From this wheel you will be able to pick between 3 main categories: Melee, Ranged, Magic. Then those 3 categories are split up into 3 subcategories.  If you decide to go melee you can pick between: Hammer, Blade, or Fist. If you go ranged you can pick between: Shotguns, Pistols, or Assault Rifle. And if you go Magic you can pick between: Chaos, Elemental, or Blood.

If you want you can essentially learn them all, as long as you keep questing and earning experience.  Because in order to obtain an ability you have to put points into it, which you get after you've earned x amount of experience. Although you can learn as many abilities as you want you have to have a weapon pertaining to what you are using equipped.  You can have 2 weapons equipped so you can use 2 types of abilities without having to switch weapons. You can also only have 7 abilities on your hotbar at 1 time, so you'll have to sift through what you have and decide on what you think you will use most.

Along with the Abilities you get other points to spend that will upgrade your Skill: how much damage or healing you do with a particular weapon. These you also acquire from doing quests and gaining experience. You will also have to upgrade your ability to use higher tiered talismans with these points.

Honestly I have my doubts about how this will work and how much "free to play as you like" game experience it really will be.  Sure you have lots to choose from, but once the game is out i feel that there really may become some "cookie cutter" designs that everyone will start to use.  This sort of thing happened with RIFT, They had lots of classes to choose from and you could be 3 at once but even still with all the possibilities people still found out what was the best and there became "cookie cutter" builds.  I'm currently in the closed beta and will be testing out to see how easy it is to work with.  The idea of it I love and I just hope it turns out to be good. *crosses fingers*  


Also the fact there are no classes but you still need a tank, a healer, and dps for dungeons makes me a lil sad but I'm not sure if there is a way to really steer away from that.


Levels:
So no levels, no needing to be level 10 to do pvp or level 30 to do a dungeon. However there are still questing and PvP and Dungeons. So what is the point of questing if there is no levels? Money, Fame, and Power.  After completing each quest you receive money (as it seems to be the reward for most quests in games). No matter what society you are from, whether it be Illuminati, Dragon, or Templar, you need to gain reputation so that they will trust you with more important work. Last of all by questing and gaining experience you gain points to spend in abilities and skills, which increases your power.

I'm not going to lie, I have wanted a game that did not have levels for a long time.  Though this is not exactly how I imagined it would be, I think it may work.  I am a bit curious to see how they balance out Player vs. Player combat, or perhaps it won't be balanced at all, I don't know, though once I have a chance to test it out I will. I'm curious as to how dungeons will be as well, I'm trying to wrap my head around how they would have done it so that if a group goes in they don't get their asses whooped easily or that they don't pwn the bosses easily. Another thing I guess we shall see.


Crafting:
There is no set tailoring, alchemy, or whatnot. Anyone can do any crafting as long as they have the materials.  There are no recipes to say you need 1 of this and 20 of that. You can make better weapons, you can make better potions, you can make better talismans. And you can dissemble items. You need a toolkit (specified for what you are making i.e weapon toolkit for weapons) to create items along with materials.  Materials you get from dissembling items you've found or bought. It doesn't cost anything to assemble or dissemble items so crafting is essentially free. To craft a hammer you create a the shape of a hammer in the crafting window along with a toolkit in its spot and boom you have a new hammer.  laying the materials out in the shape of what you want is how you craft.

I've watched the video of the developers kind of walking you through the crafting and it kind of made sense when they were doing it. Then I tried to do it myself and couldn't figure out what the hell I was doing wrong. >.<  Finally figured it out and realized it takes a good amount of dissembling to get all the materials you need for 1 item. So instead of selling any green items keep em and dissemble them for materials, cause if you don't need them, you may be able to sell them to someone else.




Overall I think this game could be fun, not to mention I think it will get a lot of people who love horror/thriller games since there really aren't very many MMOs out there that have done that, most are fantasy driven.  No elves here, just humans with a bit of some magic in them. If you want more in depth info http://www.thesecretworld.com/news/blog_lead_designer_martin_bruusgaard_explains_character_development  was written by the designer and goes into some finer details about some of the items I mentioned above. 


Game: The Secret World
Release Date: June 19th, 2012
Price: $49.99 + Monthly Subscription
Computer Requirements: 
REQUIRED512 KBPS or faster Internet ConnectionDVD-ROM8X or faster DVD drive**
OSWindows XP (SP 1)/Vista (SP 1)/Windows 7 (SP 1)VIDEO CARDnVidia 8800 series 512 VRAM or better/Radeon HD3850 512MB or better
PROCESSOR2.6 GHZ Intel Core 2 Duo or equivalent AMD CPUDIRECTXDirectX 9.0c Compatible
MEMORYAt least 2GB RAM for Windows XP / 3GB RAM for Windows Vista and Windows 7 *INPUTKeyboard & Mouse
HARD DRIVEAt least 30GB of free space
*2GB RAM for Windows XP / 3GB RAM for Windows Vista and Windows 7
**DVD ROM required for installation only

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